8th FAQ now up!

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8th FAQ now up!

Post  squalie on Fri Jul 09, 2010 2:56 am

http://www.games-workshop.com/gws/content/article.jsp?catId=&categoryId=&section=&pIndex=1&aId=3000006&start=2

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Re: 8th FAQ now up!

Post  nathanr on Fri Jul 09, 2010 7:27 am

Nothing really ground-breaking for my armies but the wood elves did get something I've always wanted - Wild Rider kindred characters can now take the helm of the hunt. Not a huge thing but something I've always wanted since the item just screams "wild rider".

The one "oops" that I saw was in the dwarf FAQ. An engineer with a cannon makes it do d6 wounds, unfortunately the cannon already does d6 wounds now!

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Re: 8th FAQ now up!

Post  Lord_Stash on Fri Jul 09, 2010 8:16 pm

Some crazy new changes in the new book. Its kinda silly though how the entire high elf army has always strike first essentially giving them eternal hatred against most units now.

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Re: 8th FAQ now up!

Post  Carson on Fri Jul 09, 2010 9:40 pm

yes but asf is cancelled out by the use of the great weapon so they will be striking in iniative order.

Also, High elves are not exempt from army build rules.......no 2 minimum units of archers Very Happy

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Re: 8th FAQ now up!

Post  squalie on Fri Jul 09, 2010 10:09 pm

yes but asf is cancelled out by the use of the great weapon so they will be striking in iniative order.

Also, High elves are not exempt from army build rules.......no 2 minimum units of archers


Hours after the FAQ's went up the High elf one changed to include the "Elite army" rule that allows you to take more than 2 choices of any rare or special. They still need 25% core. *Goes off to start gluing Spearmen*

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Re: 8th FAQ now up!

Post  nathanr on Fri Jul 09, 2010 11:11 pm

In the high elf FAQ it says that they still get ASF even with great weapons because of the wording in the army book.

I think with the volley rule for bows that seaguard might become a more common unit in a lot of High Elf armies. You can leave them ranked up and still get a bunch of shots.

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Re: 8th FAQ now up!

Post  epengr on Sat Jul 10, 2010 3:01 pm

Lizardmen:
"Page 53 – Kroxigors, Great Reach
Ignore this special rule."

So now only one attack for the Krox's in the second rank? Booo.

I guess that can't be targeted for attack either, but still. Booo.

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Re: 8th FAQ now up!

Post  Freezingoon on Sat Jul 10, 2010 6:17 pm

Kroxigor are probably listed as monstrous infantry and so they probably make their full number of attacks, not sure about not being able to hit them though.

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Re: 8th FAQ now up!

Post  ScottRadom on Sun Jul 11, 2010 3:46 pm

I flipped through 8th this afternoon. Really impressed with most of the changes I noticed. It does inspire me to re-do my OnG as so may of the rules make viable the things I wanted to play in an all goblin horde. Steadfast, horde, the ability to take lots of low cost characters and multiple lords. Real cool for that army. Nifty!

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Re: 8th FAQ now up!

Post  GeoffKlassen on Sun Jul 11, 2010 7:22 pm

Ogres sure took in the teeth though. Hard to rank up those bastards, unless I take 400 gnoblars....

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Re: 8th FAQ now up!

Post  epengr on Sun Jul 11, 2010 7:51 pm

Really? I'm totally ignorant of the ways of the Ogre Kingdoms, but since they're monsterous infantry (like my Kroxigor, thanks Zack), don't they rank up in 3's and get all three attacks from the second rank?

A 3x2 unit with 18 attacks seems pretty sweet...

Feel free to educate me Wink

GeoffKlassen wrote:Ogres sure took in the teeth though. Hard to rank up those bastards, unless I take 400 gnoblars....

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Re: 8th FAQ now up!

Post  Lord_Stash on Sun Jul 11, 2010 7:56 pm

There are a couple of really silly things I noticed in the rules:

1) If your character is on a 25mm base or cav base in a 20 mm unit, he doesnt add to the numbers in the unit to increase the rank bonus.

2) If you charge a fear causing unit, you become overcome by fear when you are already engaged with them rather than not charge them.


Otherwise it is an interesting edition. Game play has changed across the board; especially causing us to get a battle standard bearer done up for every occasion!

Oh and dont forget your dragons!

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Re: 8th FAQ now up!

Post  ScottRadom on Sun Jul 11, 2010 7:58 pm

I prefer both of those rules. The base size thing helps keep some of the silly stuff at bay. You CAN put an orc in a goblin unit, but why bother? That sort fo thing.

The fear deal I like. I wonder if you have a miagic item that causes fear on the unit or bearer if you need to disclose that now?

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Re: 8th FAQ now up!

Post  Carson on Sun Jul 11, 2010 9:33 pm

I like what they did with the rules big time. Played my first couple of 8th ed. games against Don this weekend.....great fun. Fear is awesome now....no auto breaks just ws1, characters on different size bases is now carlified with no room for questions.

Ogres are now a totally viable army.

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Re: 8th FAQ now up!

Post  squalie on Sun Jul 11, 2010 9:50 pm

I can't see Ogres off that bad at all. I've played about 7 games so far and I think you'll like your Ogres just fine Geoff. Just speaking about the rules in general.

Carson and I played a few games on the weekend. I'll let Carson fill you in on the details Wink , but I love 8th edition. Almost everything. The only 2 things I don't like are the overdone terrain rules where every House, Tower, Hill, Forest, River, Belt-buckle and blade of grass has an effect on a unit within' 6 inches -- and the parry rule. They describe the parry rule in the book as a 6+ WARD save, where every now and then a warrior can deflect an otherwise lethal blow and avoid certain death. They write it as something rare and heroic, but it's going to happen 17% OF THE TIME! ON CHUMPS! Absolutely annoying. Maybe this is just Karma as I play Daemons. Very Happy

Love the magic phase. People have been writing it as explosive, but the games I've played the miscasts don't quite match the hyperbole of the posts you read. I played against Eric and his lvl 4 miscast twice and nothing really happened at all. Could have, but didn't.

I was saying to Carson that I might just put my Daemons on strips, like you'd see with Skaven and O&G as after combat you take off that many figs!! It's awesome the amount of dice you get to roll, as it really feels like a hack-and-slash epic movie battle. Movement is waaaaay better as gone are the days of a unit being stranded because it pursued and then gets left in the corner of the table for 2 turns, turning around and 'shuffling' back into battle. You will see a musician in every unit possible and the importance of a BSB cannot even be explained. It's absolutely mandatory.

Any 7th ed. army builds you have saved on your computer -- just delete them. Those won't work anymore.

It's a weird feeling to read the new rule book and actually breath a sigh of relief. Crazy cool that I'm going to have even MORE fun with Warhammer!

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