Empire list

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Empire list

Post  Kuyp on Wed Jan 27, 2010 1:24 pm

Wizard lord (general)
-Imperial perasus
-seal of destruction
-aldred's casket of sorcery
-talisman of protection
( he will take lore of life)
25 swrodsmen, full comand
- 12 halberdiers
- 10 free company
20 crossbowmen, full comand
- 10 free company
- 10 free company
28 spearmen, full comand, shields
- 10 crossbowmen
- 10 crossbowmen
5 knightly orders
5 knightly orders

hellblaster volley gun
hellblaster volley gun
great cannon
great cannon
5 pistoliers
8 outriders, music, champ

any thoughts on the list, things i could change to make it more effective.

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Re: Empire list

Post  nathanr on Wed Jan 27, 2010 2:15 pm

I think that if you take a level 4 wizard you should also toss in one or two level 2 wizards for support. That way you can get some spells off. I like the idea of a flying wizard but in reality he just becomes the primary target for shooting and magic. I'd put him on foot inside a unit instead.

Other than that, you have good shooting and a couple decent infantry blocks and some cavalry. It looks pretty balanced overall with an emphasis on shooting which is what I think a typical Empire army should be.

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Re: Empire list

Post  Ddodge on Wed Jan 27, 2010 11:12 pm

I find if the detachments are too big they just get in the way. I usually have just enough to get a flank countercharge reaction that will be at us5. I also prefer if one of the detachments is skirmishing archers, so that they can either flank charge or flee from a charge in order to fail a unit in front of the parent unit.

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Re: Empire list

Post  Carson on Thu Jan 28, 2010 8:58 am

You'll find that gun lines don't work. They look really scary at first but quickly crumble once your opponent makes it across the table. I fought a thorek gunline in Calgary at the last tournament I attended. The first two turns I took horrible losses and pretty much thought the game was over.....we'll it was, once I hit his lines he had no combat ability and his entire army was fleeing the board by bottom of 3.

Two blocks of empire infantry even with detachments will not win games.

On another note, in a tournament you would get killed on sportsmanship!

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Re: Empire list

Post  RickyDMMontoya on Thu Jan 28, 2010 12:14 pm

Definitely not so much shooting as to make it a gunline. Looks balanced but honestly will have difficulty with fast moving aggressive opponents, especially large flying monsters.

I would drop the Wizard's Pegasus take the Speculum (Boo! Hiss!), Sword of Fate and Shadow magic and then just try and use Steed of Shadows to fly your way into combat with any big challengeable monsters like Lords on dragons or Bloodthirsters etc.

I would try and scrounge the points for another Wizard or two, like Nathan said, although I am not sure where the points would come from.

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Re: Empire list

Post  Carson on Thu Jan 28, 2010 5:36 pm

If thats not a gun line I'd like to see what is, Specials and rare are composed entirely of missle troops or artillery, 40 crossbowmen in core backed up by a wizard lord. hmmmmmmmm Shocked

I've never liked the gimmick magic items that are win or loose. Oh I got the spell off so I win.

Now I have used the speculum quite a bit, if you have a magic item use it, but my point is not to build a list around a magic item or unit or spell win/loose type deal.

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Re: Empire list

Post  Kuyp on Sun Apr 11, 2010 5:04 pm

okay so here is my new list, any thoughts??

General of the empire : 191
sliver horn, full plate, shield, warhorse(barding), sword of power
Warrior Priest : 115
Great weapon, armour of meteoric iron,
battle wizard: 100
level 2
Battle wizard: 125
level 2, dispel scroll

25 swordsmen: 175
full command
28 halberdiers: 160
full command
34 spear men: 220
full command, banner of valour
7 knightly orders: 161
11 great swords: 116
musician
Great cannon 100
6 knightly orders: 196
full command, inner circle
hellstorm rocket battery 115
6 pistoliers: 132
musician, outrider, repeater pistol


Detachments (290)
5 crossbowmen 50 (great swords)
5 crossbowmen 50 (spear men)
5 crossbowmen 50 (swordsmen)
5 crossbowmen 50 ( great swords)
9 free company 45 ( swordsmen)
9 free company 45 ( halberdiers)

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Re: Empire list

Post  Carson on Sun Apr 11, 2010 6:38 pm

thats a good er'. The helstorm is really tough to make work right though.

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Re: Empire list

Post  b.kevinsen on Mon Apr 12, 2010 1:18 am

Not sure what a hellblaster is (rare or special) but it puts out a world of hurt. if nothing else it would be a missile magnet for the rest of your army as it is very scary. Also might want to think about flagelents (or what ever they are called now) unbreakable/immune to psychology troops are always fun, and useful to tie up big nasties to allow for more flank charges.

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Re: Empire list

Post  squalie on Mon Apr 12, 2010 11:01 am

Years ago I played a fellow, last name Lucky, that fired a Hellblaster and 10 minutes later he's still rolling dice on that machine! The target was long gone, but he kept rolling just for giggles. It was brutal.

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Re: Empire list

Post  Carson on Mon Apr 12, 2010 1:14 pm

Hellblasters are much toned down now, to the point of useless.

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Re: Empire list

Post  b.kevinsen on Mon Apr 12, 2010 1:35 pm

they have been toned down but i dont think it was too much, my poor swordmasters and spearmen, got thrashed by one till it blew its self up Smile you do have to roll to hit now but they still pack a wallop, esp. at under half range.

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Re: Empire list

Post  Carson on Mon Apr 12, 2010 5:42 pm

Its more of a dice thing now instead of them pretty much guarenteed to obliterate a unit. Half range has no bearing now though other than BS. Its str 5 up to maximum range.

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Re: Empire list

Post  Kuyp on Mon Apr 12, 2010 7:21 pm

i don't really like the hellblaster, 3 barrels with a random amount of shot each, each time you want to fire it you HAVE to fire all 3 barrels. that's 3 rolls of the artillery dice! then after that you have to roll to hit and with BS 3 on the crew its not good.

I know that flagelents can be good but i don't like to give up that many points and a rare slot for what you get, if they weren't so easy to kill it wouldn't be all bad. Also i don't like the thought of 200pts being led off by some fast cav

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Re: Empire list

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