fow lists by carson

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fow lists by carson

Post  Carson on Fri May 06, 2016 10:49 pm

A list I've been working on and jonesing to try out.....thoughts?

ss panzergrenadierkamptgruppe-"wiking" division-----fearless trained

hq
2smg/pf , 2halftracks

combat
3 mg squads, 1smg/pf command team, 4 halftracks

3 mg squads, 1smg/pf command team

3 panthers

weapons
anti-aircraft platoon 2 quad 2cm halftracks

heavy platoon 5 halftracks (1mg, 2 8cm mortars, 2 7.5 guns)

Divisional support
tank hunter platoon 4 marder IIIm tank hunters

panzerpah patrol (recon) 2 8-rads

artillery platoon 4 10.5cm guns, smg command team, 2 observers, staff team

sporadic stuka (bombs) support

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Re: fow lists by carson

Post  squalie on Fri May 06, 2016 11:51 pm

Is everything trained? I play a lot of trained stuff...and you definitely need numbers. Your stuff disappears pretty quick. Sad

I'm sure you can turn those sporadic plane points into something useful. Having said that Steve's sporadic plane did a number on my Challengers at Regionals, Super helped him win that game. So I guess do what you want. Smile

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Re: fow lists by carson

Post  Carson on Sat May 07, 2016 9:14 am

Ive been looking at trained lists for the Germans as its really the only way to get numbers for them. I have 8 platoons so I can loose 2 before I give up a point. It has a little bit of everything.

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Re: fow lists by carson

Post  squalie on Sat May 07, 2016 10:01 am

Reluctant Vet would be the way to go. Common thing for Germans.


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Re: fow lists by carson

Post  LorSve on Sun May 08, 2016 7:47 pm

If I were to build the list I would add 1x Shreck in HQ+35
I would change the artillery to Nebelwerfer 3x and add a Pak40 (+135 vs 185)
I find german medium artillery to be not much better then nebelwerfers mostly because you pay for a direct fire stat that doesn't come into use very often. If you drop the Air you could probably go with 4x heavy artillery.

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Re: fow lists by carson

Post  |marauder| on Mon May 09, 2016 9:41 am

Carson wrote:Ive been looking at trained lists for the Germans as its really the only way to get numbers for them. I have 8 platoons so I can loose 2 before I give up a point. It has a little bit of everything.
2?
Think you need 9 platoons for that

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Re: fow lists by carson

Post  |marauder| on Mon May 09, 2016 10:28 am

Carson wrote:A list I've been working on and jonesing to try out.....thoughts?
artillery platoon 4 10.5cm guns, smg command team, 2 observers, staff team
What is your plan with the German artillery?
I have these and they mostly collect dust on my shelf.
Nebs are far cheaper and supply smoke as well.

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Re: fow lists by carson

Post  |marauder| on Mon May 09, 2016 10:30 am

Carson wrote:A list I've been working on and jonesing to try out.....thoughts?
3 panthers
Panthers and Trained ones at that are British players favorite thing to shoot at. Justifies the cost of the LW Firefly and really justifies the Challenger. However, that being said - what have you got in mind for them?

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Re: fow lists by carson

Post  |marauder| on Mon May 09, 2016 10:32 am

Carson wrote:

Divisional support
tank hunter platoon 4 marder IIIm tank hunters

Mobile Pak40s - excellent choice! And, I believe they are CV? Even better!
Does the M have the AA option?

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Re: fow lists by carson

Post  |marauder| on Mon May 09, 2016 10:53 am

Carson wrote:A list I've been working on and jonesing to try out.....thoughts?

ss panzergrenadierkamptgruppe-"wiking" division-----fearless trained

hq
2smg/pf , 2halftracks

combat
3 mg squads, 1smg/pf command team, 4 halftracks

3 mg squads, 1smg/pf command team

heavy platoon 5 halftracks (1mg, 2 8cm mortars, 2 7.5 guns)
Now, this I can talk for hours on. My guess that you intend on using these three platoons separately. And, as a Mechanized player I will tell you they are not separate. They are your companies heart. Depending on your opponent and very much depending on your table you will want to combat attach them out. When combat attaching guns teams they must be done equally. You can have your "stumpies" (7.5 guns) in one with your mortars in the other or divide it completely evenly (1 stumpy and one mortar per combat platoon).
This will make you platoon size larger and when you are fighting with it will take longer to get to your Fearless at half roll. Plus most of the time your gun team's won't be involved and you will hardly ever have to worry about a sole survivor roll (gun don't make sole survivor rolls).
Plus, you need their heavier firepower roll to dig out stuff. The mortars firing directly have a 3+ if they move it's only one shot but if they can just provide covering fire it is two shots with that 3+ firepower. Plus they can do it overhead of their own troops:
H H H
H H H
M M
This touches on what the table looks like if there are narrow defiles the mortars will be ideal to provide covering fire and possibly dig out enemy high priority targets.
But that is just me getting started - how were you going to use them?

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Re: fow lists by carson

Post  Carson on Mon May 09, 2016 11:23 pm

First off, I'm one of those guys that takes things just because no one else does. I see most Germans with nebs for artillery so naturally I opt for the 10.5's

My plan was to comabt attach the mortars to the combat platoons but keep the stummels and command halftrack together as a mobile fire base. The panthers tag along with the halftracks for armour protection. Thats the plan. Not gonna say I know what I'm doing but there you have it. I though you only needed 8 platoons for the point break, have to check that out I guess. Might have to drop the air support for another platoon.

After watching a few battles I've come to really like the marders, I dont believe they have the aa option but I'll check again.

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Re: fow lists by carson

Post  |marauder| on Tue May 10, 2016 9:06 am

Carson wrote:
After watching a few battles I've come to really like the marders, I dont believe they have the aa option but I'll check again.
That's why I like the Marder IIs - AA option

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Re: fow lists by carson

Post  |marauder| on Tue May 10, 2016 9:17 am

Carson wrote:First off, I'm one of those guys that takes things just because no one else does. I see most Germans with nebs for artillery so naturally I opt for the 10.5's
In EW 10.5 they are the bomb! In MW and LW they are not as effective - especially for the points but sitting on an objective the do lock it down a lot better than nebs do.
Carson wrote:
My plan was to comabt attach the mortars to the combat platoons but keep the stummels and command halftrack together as a mobile fire base. The panthers tag along with the halftracks for armour protection. Thats the plan. Not gonna say I know what I'm doing but there you have it.
Give it a try - you might be on to something. But, I have found bigger combat platoons are always better - they are the troops you fight most with. Smaller platoons are a point sink.
That being said Mechanized infantry are a foil in a broadsword world!

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