9th Age Rule Questions :

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Re: 9th Age Rule Questions :

Post  nathanr on Wed Aug 17, 2016 10:15 am

Do they have weapons master? If not I'd say they could either use the paired weapons or the lance. The Lance would count as a hand weapon for the rounds after the first. I'm probably wrong though.

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Re: 9th Age Rule Questions :

Post  Kal on Wed Aug 17, 2016 10:21 am

Come on Bret player why dont you know this Wink. I dont believe i get to use the lance after the first round all... altho if it was a super lance with extra bonus' that would suck... They do not have weapons master. Its just the lance comes automatically with the unit, but i can upgrade them to have Paired Weapons but they keep the lances. if they have to use the lances always then whats the point in upgrading? Just because id rather 3 attacks at ini 3 and str 5 then just 2 attacks at ini 2 and str 7.

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Re: 9th Age Rule Questions :

Post  nathanr on Wed Aug 17, 2016 10:24 am

Sometimes you want more attacks, sometimes you want the higher strength.

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Re: 9th Age Rule Questions :

Post  Kal on Wed Aug 17, 2016 10:39 am

Yeah im just wondering if i get to choose, which without weapons master i dont...

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Re: 9th Age Rule Questions :

Post  nathanr on Wed Aug 31, 2016 11:06 am

I was reading up on the Green Knight's special rules and one of them is Unstable. This is a rule that I have never paid attention to because none of my armies used it. Whenever I play against undead or daemons I just smile and nod when they start talking about crumbling. It was interesting to actually read the rule, expecially because the text is almost entirely blue meaning it has changed a lot since 8th edition:

The number of lost wounds is reduced in some situations. Apply the modifiers in the following order:
1. If the unit is Stubborn​, halve the number of lost wounds (round fractions up).
2. If the unit is Steadfast​, reduce all lost wounds above 12 to 12.
3. If the unit receives Hold Your Ground (i.e. is close the the Battle Standard Bearer), reduce the number of lost
wounds with the unitís current Rank Bonus. Units with no Rank Bonus reduce the number of wounds lost by 1 instead.
Apply all other modifiers (from items/special rules/spells etc) afterward.


There is an important distinction between 1 and 2 which makes those stubborn unstable units worth their weight in gold. A steadfast unit that loses 12 models per round isn't going to stay steadfast too long but a stubborn unit will stick around for a long time.

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Re: 9th Age Rule Questions :

Post  Kal on Wed Aug 31, 2016 11:16 am

Yup. When Carson told me this last time we were at Andres it blew my mind. Makes them way better. Makes unstable stuff way more manageable with crumble. Almost makes me wana take an undead bsb

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Re: 9th Age Rule Questions :

Post  Mhael on Thu Sep 01, 2016 2:33 pm

Page 88 says scoring units unless they are ambushers and came on turn 4 or later. So if i take miners which ambush and they come on on turn 2 or 3 and have a stuck they will still count as a scoring unit

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Re: 9th Age Rule Questions :

Post  Kal on Thu Sep 01, 2016 2:43 pm

Unless they are fast cav or insignificant ... or have Vanguard or Scout i think... Then they dont count as a scoring unit. I'd have to check when i got home but theres something like that

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Re: 9th Age Rule Questions :

Post  Mhael on Thu Sep 01, 2016 2:52 pm

My unit doesnt have any of the other rules

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Re: 9th Age Rule Questions :

Post  Kal on Thu Sep 01, 2016 3:16 pm

Sounds like a good choice to me then. Sneaky Scoring units coming in on turn 2/3. Plus i love miners, wish i had some figs. I proxied some before and found they were a tad over costed but alot of fun to use. Mix em in with a support unit of Rangers and bam sneaky Dwarf Army Wink

Do IT!

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Re: 9th Age Rule Questions :

Post  nathanr on Thu Sep 01, 2016 3:18 pm

You are correct Andre. The only reason behind that is if they come in turn 2 or 3 they have to survive the whole game while if they don't come until turn 4 they can get to an objective and sit on it untouched.

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Re: 9th Age Rule Questions :

Post  Carson on Thu Sep 01, 2016 5:08 pm

I'm going to be rereading the rules asap. Not just for our gaming but I've got to have them down before Edmonton.

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Re: 9th Age Rule Questions :

Post  squalie on Thu Sep 01, 2016 6:12 pm

Oh man, do I need work on the rules. So much 7th and 8th clutter still in my head...

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Re: 9th Age Rule Questions :

Post  nathanr on Fri Sep 02, 2016 2:36 pm

Some small updates to the rules. I haven't read through everything to see what has changed but the few changes I have seen are very minor.

For those of us going to Onslaught I think they are using the 1.0 ruleset so study that, not the new changes.

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Re: 9th Age Rule Questions :

Post  squalie on Fri Sep 02, 2016 5:54 pm

I've asked Ward if he could change it to 1.1

†It's going to be awkward to play 1.1 for 2 months and then back to 1.0 just for one event.

†Are we playing 1.0 or 1.1 this weekend?

Actually, it only shows 1.1 now, so that's that!

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Re: 9th Age Rule Questions :

Post  squalie on Wed Sep 07, 2016 5:40 pm

Do you know monsters have "monster ranks" and count as a full rank. Was that always a thing?

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Re: 9th Age Rule Questions :

Post  nathanr on Wed Sep 07, 2016 5:47 pm

I did know that. So if a monster is fighting a unit with 1 rank that unit won't be steadfast.

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Re: 9th Age Rule Questions :

Post  Kal on Wed Sep 07, 2016 6:39 pm

squalie wrote:Do you know monsters have "monster ranks" and count as a full rank. Was that always a thing?

Has been for long time Wink

Something along the lines of "On the 7th day he said let there be LIGHT... and monsters get monster ranks"

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Re: 9th Age Rule Questions :

Post  Mhael on Wed Sep 07, 2016 6:51 pm

Yes its just most times a monster is usually facing several ranks so i dont think it has come up very often

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Re: 9th Age Rule Questions :

Post  squalie on Wed Sep 07, 2016 9:49 pm

I......am not convinced. I honestly can't recall Monsters having a "rank" before. Proof!

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Re: 9th Age Rule Questions :

Post  nathanr on Wed Sep 07, 2016 10:22 pm

Not in 8th but in 9th it's been a thing for a long time

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Re: 9th Age Rule Questions :

Post  Carson on Thu Sep 08, 2016 9:02 pm

Yup, I remember reading that but is something that never or very rarely comes up........important thing to remember though for us that use monsters.

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Re: 9th Age Rule Questions :

Post  Mhael on Fri Sep 30, 2016 10:34 am

This came up in our game last night and u couldnt find the answer. Nathan had a unit of wolf riders that marched through a forest. I thought they didnt have to do a dangerous terrain test bc they are a fast cav 'light' troop. We settled on no test but i couldnt show him where to find the actual print. Ideas? Also he initially wanted to march to the forest and then complete his move as a regular move through the forest anyone heard of the legality of this? We didnt let him play that bc i thought if you marched it is a march the whole distance regardless of how far you move.

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Re: 9th Age Rule Questions :

Post  nathanr on Fri Sep 30, 2016 10:47 am

Dangerous terrain tests are required unless his wolf riders have the strider or forest strider rule. If you choose to march you do your full move as a march, basically if you want to move more than your basic movement characteristic it counts as a march. Additionally, if you fail a march test (for enemies within 8") your unit still has to march it just can't double it's movement. So no reforming or moving backwards.

I checked the rules for marching, for terrain/dangerous terrain, for fast cavalry, and for light troops.

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Re: 9th Age Rule Questions :

Post  Mhael on Fri Sep 30, 2016 12:47 pm

Wow i didnt realize the failed march roll did that

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