Dual carnosaur flying circus

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Dual carnosaur flying circus

Post  Freezingoon on Sun Nov 24, 2013 7:45 pm

Oldblood
Stegadon helm
Talisman of preservation
Light armour & shield
Carnosaur ( blood roar&swiftstride)

Scarvet
Armour of destiny
Great weapon
Shield
Bsb
Carnosaur (bloodroar&swiftstride)

Skink priest
Lvl2 (beasts)
Dispel scroll

Saurus warriors x 26
Saurus warriors x 26

Ripperdactyls x 3
Ripperdactyls x 3
Ripperdactyls x 3

Terradons x 3

Engine of the gods

So I think this might be pretty darn fun to play. Though it has some deficiencies.

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Re: Dual carnosaur flying circus

Post  Carson on Sun Nov 24, 2013 10:21 pm

Put it on the field, we'll see.

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Re: Dual carnosaur flying circus

Post  squalie on Thu Dec 19, 2013 1:00 am

That looks like a hella fun list!

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Re: Dual carnosaur flying circus

Post  nathanr on Thu Dec 19, 2013 8:50 am

Where does the skink priest go? In with the Saurus? I'd try to squeeze in some skirmishing skinks to put the priest in.

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Re: Dual carnosaur flying circus

Post  Kal on Thu Dec 19, 2013 9:25 am

Why a shield and a GW on the bsb? just curious

love all the flying bastards. do u get to place a bloat toad for each unit? and if so does every bloat toad work for every ripperdayctle unit?

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Re: Dual carnosaur flying circus

Post  Galadros on Fri Dec 20, 2013 10:58 am

Love the idea of an aggressive Lizardmen army. I wonder if this is finally the kind of build that can take advantage of the Troglodon properly. I'd like to see that kind of model be effective.

Kal wrote:Why a shield and a GW on the bsb? just curious

love all the flying bastards. do u get to place a bloat toad for each unit? and if so does every bloat toad work for every ripperdayctle unit?

With 3 ripper units, he would be able to place 3 toads on different units. After the game starts, it doesn't matter which ripper unit attacks the 'toad-bearers'. They will all get the attack bonus against those units.

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Re: Dual carnosaur flying circus

Post  nathanr on Mon Dec 23, 2013 5:49 pm

That sounds pretty cool actually, I hadn't considered that aspect. I haven't played against the new book lizards at all yet so I have no idea what's good and what's not. You've got a good center with your saurus blocks and loads of flying. Not much shooting support so that might be a bit of a downside but with the multiple monsters and their stomps you should come out ok in most combats I think. Plus with the fliers being able to outmanouver and take on most enemy support units in a fight you should be able to get the upper hand pretty quickly if you're going to get it.

It has its deficiencies though and I think that the late-game turns will get tough for you if you don't gain the advantage in the first half of the game by closing quickly and picking off enemy support in the form of shooting and magic.

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Re: Dual carnosaur flying circus

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